≫ Lord of the Rings / The Hobbit / Tolkien ≫ Lord of the Rings LCG - 22 The Blood of Gondor - EN
Lord of the Rings LCG - 22 The Blood of Gondor - EN
Lord of the Rings LCG - 22 The Blood of Gondor - EN
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Beschrijving
Expansieset voor het kaartspel The Lord of the Rings. Dit is het vijfde Adventure Pack van de Against the Shadow Cycle. The Blood of Gondor bevat 60 nieuwe kaarten, een slim scenario en biedt geavanceerde deckbuilding opties.
Artikel details
Adult | All ages |
Department | Tabletop / Living Card Games LCG |
Publisher | Fantasy Flight Games |
Series | Lord of the Rings / The Hobbit / Tolkien |
Shop | Board & Card Games |
Primary language | English |
Genre | Avontuur , Action/Adventure , Fantasy , Literary |
DC Previews | 2013 MAY |
Product Code | DCSTK613951 |
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Klantenrecenties
Schrijf een klantenrecentie"My favorite cycle so far - Against the Shadow " door rinci (België) op 12 aug. 2015
Scenarios: What great ideas we have here. The developers really were able to show how much more potential there is in LOTR:LCG. Although many of the scenarios fallen a bit short (especially solo) by being too easy but I am very impressed by the designers ability to invent and create new experiences in each scenario. Also I very much liked stronger thematic connection between the scenarios. The writing on the story was not of the highest quality but it was decent enough and made the whole more enjoyable. In my opinion the potential of creating new scenarios shown in scenarios of this cycle is its greatest strength even if execution (mostly solo again) was far from perfect.
Heroes: From the highest point to the lowest one. I found that the heroes in this cycle were the worst I've seen so far. Of course Hirluin is an exception here and one or two others might be playable but ... what a disappointment in general.
As for player cards my opinion are as follows:
- Outlands - For solo this deck can be a little slow and fragile when starting but the power level that it can reach surpasses anything we have seen so far. I am not too fond of it since the deckbuilding with outlands is very limited (there are so many auto-include cards that you are left with little room for your own creativity) but I will be the last one to deny its power.
- Monosphere support - Great idea. So far solo mono sphere decks were not so strong and it usually paid off to play multi sphere. Now the possibilities are much wider.
- Gondor - I have to admit that I haven't tried pure Gondro deck yet on paper it looks like there are some very strong cards (mostly boosts related to resources) so it is possible that the deck is beyond good. Nevertheless I feel that we are not there yet. Gondor does not have the variety of cards that dwarves have at their disposal nor the uber cards like Dain Ironfoot or King Under the Mountain.
In general I think that despite the fact that heroes were subpar this was my favorite cycle so far. As I say it even despite the lack of polish on scenario difficulty as their innovation really brought this cycle up. Is this cycle better than Shadows of Mirkwood and Dwarrowdelf ? My short answer is yes but only due to scenarios and not by much.