Lord of the Rings / The Hobbit / Tolkien ≫ Lord of the Rings LCG - 22 The Blood of Gondor - EN

Lord of the Rings LCG - 22 The Blood of Gondor - EN

Lord of the Rings LCG - 22 The Blood of Gondor - EN

Lord of the Rings LCG - 22 The Blood of Gondor - EN

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Description

After winning a great battle, Middle-earth's heroes hunt a pack of retreating Orcs in the forests of Ithilien, but the forest roads are full of hidden perils. As they travel in the shadow of Mordor, will the hunters become the hunted? The fifth Adventure Pack in the 'Against the Shadow' cycle for The Lord of the Rings: The Card Game, The Blood of Gondor introduces an all-new scenario, a new hero, and three copies of each new player card!

Product details
Adult All ages
Department Tabletop / Living Card Games LCG
Publisher Fantasy Flight Games
Series Lord of the Rings / The Hobbit / Tolkien
Shop Board & Card Games
Primary language English
Genre Adventure , Action/Adventure , Fantasy , Literary
DC Previews 2013 MAY
Product Code DCSTK613951
Customer reviews
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"My favorite cycle so far - Against the Shadow " by rinci (België) on Aug 12, 2015

Scenarios: What great ideas we have here. The developers really were able to show how much more potential there is in LOTR:LCG. Although many of the scenarios fallen a bit short (especially solo) by being too easy but I am very impressed by the designers ability to invent and create new experiences in each scenario. Also I very much liked stronger thematic connection between the scenarios. The writing on the story was not of the highest quality but it was decent enough and made the whole more enjoyable. In my opinion the potential of creating new scenarios shown in scenarios of this cycle is its greatest strength even if execution (mostly solo again) was far from perfect.

Heroes: From the highest point to the lowest one. I found that the heroes in this cycle were the worst I've seen so far. Of course Hirluin is an exception here and one or two others might be playable but ... what a disappointment in general.

As for player cards my opinion are as follows:
- Outlands - For solo this deck can be a little slow and fragile when starting but the power level that it can reach surpasses anything we have seen so far. I am not too fond of it since the deckbuilding with outlands is very limited (there are so many auto-include cards that you are left with little room for your own creativity) but I will be the last one to deny its power.
- Monosphere support - Great idea. So far solo mono sphere decks were not so strong and it usually paid off to play multi sphere. Now the possibilities are much wider.
- Gondor - I have to admit that I haven't tried pure Gondro deck yet on paper it looks like there are some very strong cards (mostly boosts related to resources) so it is possible that the deck is beyond good. Nevertheless I feel that we are not there yet. Gondor does not have the variety of cards that dwarves have at their disposal nor the uber cards like Dain Ironfoot or King Under the Mountain.

In general I think that despite the fact that heroes were subpar this was my favorite cycle so far. As I say it even despite the lack of polish on scenario difficulty as their innovation really brought this cycle up. Is this cycle better than Shadows of Mirkwood and Dwarrowdelf ? My short answer is yes but only due to scenarios and not by much.